Every game
The eight things to play, what each one pays, and the rules they share.
Eight things to play, all of them on the phone. Each one pays something different, and nothing pays everything.
| Game | Pays | Needs | |
|---|---|---|---|
| [[catch | Catch]] | treats | |
| [[pounce | Pounce]] | treats | |
| [[sing-back | Sing back]] | treats | |
| [[run | Run]] | half hearts and mood | |
| [[walks | Walks]] | mood, and finds | |
| [[balance | Balance]] | mood | juvenile |
| [[cups | Cups]] | half hearts | juvenile, 1 heart |
| [[pong | Pong]] | half hearts | juvenile, 2 hearts |
Warm the egg sits outside this list. It only exists while you still have an egg, and what it pays is a shorter wait.
One cooldown for treats, not one each#
Every game that pays treats shares the same cooldown and the same cap. Three games paying treats is three ways to earn the same treats, not three times as many.
The cooldown is on the treats, not on the game. You can play any of them as often as you like; you just won't be paid again until the cooldown is up.
The cooldown lives on your Jeli rather than on the device, so picking up the other one doesn't give you a fresh round.
Prizes#
A decent round sometimes pays an item on top of whatever the game pays. A good round pays one more often. What turns up is drawn from the things flagged as game rewards, and the rarer ones come up less. See Finding things.
The roll happens once, on the device you played on, and is recorded. Nothing is re-rolled later.
Why some of them are locked#
Anything your Jeli takes part in is earned. Anything you do near it, at it, or for it is not.
Catch, Pounce, Sing back, Run and walks are there from the first hour and always will be. Cups and Pong need your Jeli to play along with you, so they wait until it knows you: one heart and two hearts. Balance and the two locked games also wait until your Jeli is a juvenile.
A locked game stays on the list, greyed out, saying what it's waiting for.