Pounce
Five rounds of wait, then go. The false start is the game.
Pays: treats · Where: phone
Five rounds of waiting. Your Jeli crouches, you wait for the signal, and then you tap as fast as you can.
False starts#
Tapping before the signal is a false start and costs you that round. The wait is never the same length twice, so there's no rhythm to learn and no way to time it by counting.
This is the whole game. Without the false start the winning move would be to hammer the screen from the beginning.
Treats#
Pounce pays treats out of the same pot as Catch and Sing back. See the games page for how that works.
Open from the first hour, at any life stage.